{"id":7894,"date":"2021-03-04T14:31:13","date_gmt":"2021-03-04T17:31:13","guid":{"rendered":"https:\/\/www.gamificacao.com.br\/?p=7894"},"modified":"2021-04-30T10:45:53","modified_gmt":"2021-04-30T13:45:53","slug":"how-to-apply-gamification-in-e-learning","status":"publish","type":"post","link":"\/blog\/how-to-apply-gamification-in-e-learning\/","title":{"rendered":"How to apply gamification in e-learning"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">You may not be a fan of video games, but there is a good chance that at some point you spent a long time on your phone with your attention locked on a game, or at least you know some people who go through it.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">After all, it is natural for human beings to seek fun in games, in addition to spending time, it challenges the mind.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This trend was noticed by people involved in distance learning. And gamification arrived in e-learning with the promise of enhancing the learning and results obtained by students.<\/span><\/p>\n<h2><span id=\"Gamification_in_e-learning_how_does_it_work\"><span style=\"font-weight: 400;\">Gamification in e-learning: how does it work?<\/span><\/span><\/h2><div id=\"toc_container\" class=\"no_bullets\"><p class=\"toc_title\">&Iacute;ndice<\/p><ul class=\"toc_list\"><li><a href=\"#Gamification_in_e-learning_how_does_it_work\"><span class=\"toc_number toc_depth_1\">1<\/span> Gamification in e-learning: how does it work?<\/a><ul><li><a href=\"#The_main_characteristics_of_gamification_in_e-learning\"><span class=\"toc_number toc_depth_2\">1.1<\/span> The main characteristics of gamification in e-learning<\/a><\/li><\/ul><\/li><li><a href=\"#Ok_I8217m_going_to_apply_gamification_to_e-learning_What_can8217t_be_missing\"><span class=\"toc_number toc_depth_1\">2<\/span> Ok, I&#8217;m going to apply gamification to e-learning. What can&#8217;t be missing?<\/a><ul><li><a href=\"#Create_a_motivating_environment\"><span class=\"toc_number toc_depth_2\">2.1<\/span> Create a motivating environment<\/a><\/li><li><a href=\"#The_game_environment_is_the_first_step_Having_an_attractive_look_and_a_cohesive_narrative_for_the_purpose_of_teaching_is_a_crucial_first_step_when_applying_gamification\"><span class=\"toc_number toc_depth_2\">2.2<\/span> The game environment is the first step. Having an attractive look and a cohesive narrative for the purpose of teaching is a crucial first step when applying gamification.<\/a><\/li><li><a href=\"#Define_and_expose_the_rules\"><span class=\"toc_number toc_depth_2\">2.3<\/span> Define and expose the rules<\/a><\/li><li><a href=\"#Every_game_has_its_rules_In_e-learning_it_cannot_be_different_The_rules_place_all_students_on_an_equal_level_of_competition_Between_the_learning_phases_it_is_still_worth_surprising_with_new_challenging_rules_or_bonus_levels_that_present_another_competition_format_This_helps_to_maintain_engagement\"><span class=\"toc_number toc_depth_2\">2.4<\/span> Every game has its rules. In e-learning it cannot be different. The rules place all students on an equal level of competition. Between the learning phases, it is still worth surprising with new challenging rules, or bonus levels that present another competition format. This helps to maintain engagement.<\/a><\/li><li><a href=\"#Game_over\"><span class=\"toc_number toc_depth_2\">2.5<\/span> Game over<\/a><\/li><li><a href=\"#Reward_on_the_way\"><span class=\"toc_number toc_depth_2\">2.6<\/span> Reward on the way<\/a><\/li><\/ul><\/li><\/ul><\/div>\n\n<p><span style=\"font-weight: 400;\">Applying games in distance learning is a way to transform learning into a more dynamic way. The elements of gamification encourage students to take full advantage of each stage to achieve the greatest objectives proposed by the platform.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The teaching format with games is also more effective in retaining knowledge by students. Since the score varies according to each person&#8217;s performance, players tend to be more motivated to actually learn.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In other words, the game excludes the feeling of obligation of learning that traditional classroom formats usually carry.<\/span><\/p>\n<h3><span id=\"The_main_characteristics_of_gamification_in_e-learning\"><span style=\"font-weight: 400;\">The main characteristics of gamification in e-learning<\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Games, whether on consoles, boards or distance learning, have the same goal: involvement.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And some characteristics of gamification are fundamental to the success of its application in teaching. Between them:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Reward and Feedback\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Use of levels to segment the teaching stages<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Score defined by phase to motivate learning<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Attractive visual elements to hold attention<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Defined time for the execution of each task, increasing the sense of organization and urgency<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">\u00a0The possibility of more than one life per phase for the student to experience different paths during learning<\/span><\/li>\n<\/ul>\n<h2><span id=\"Ok_I8217m_going_to_apply_gamification_to_e-learning_What_can8217t_be_missing\"><span style=\"font-weight: 400;\">Ok, I&#8217;m going to apply gamification to e-learning. What can&#8217;t be missing?<\/span><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">We already understand that gamification is a new format to bring content in a dynamic and engaging way to students. And like any good game, the details will decide whether the method is efficient or not. One way to do this is:<\/span><\/p>\n<h3><span id=\"Create_a_motivating_environment\"><span style=\"font-weight: 400;\">Create a motivating environment<\/span><\/span><\/h3>\n<h3><span id=\"The_game_environment_is_the_first_step_Having_an_attractive_look_and_a_cohesive_narrative_for_the_purpose_of_teaching_is_a_crucial_first_step_when_applying_gamification\"><span style=\"font-weight: 400;\">The game environment is the first step. Having an attractive look and a cohesive narrative for the purpose of teaching is a crucial first step when applying gamification.<\/span><\/span><\/h3>\n<h3><span id=\"Define_and_expose_the_rules\"><span style=\"font-weight: 400;\">Define and expose the rules<\/span><\/span><\/h3>\n<h3><span id=\"Every_game_has_its_rules_In_e-learning_it_cannot_be_different_The_rules_place_all_students_on_an_equal_level_of_competition_Between_the_learning_phases_it_is_still_worth_surprising_with_new_challenging_rules_or_bonus_levels_that_present_another_competition_format_This_helps_to_maintain_engagement\"><span style=\"font-weight: 400;\">Every game has its rules. In e-learning it cannot be different. The rules place all students on an equal level of competition. Between the learning phases, it is still worth surprising with new challenging rules, or bonus levels that present another competition format. This helps to maintain engagement.<\/span><\/span><\/h3>\n<h3><span id=\"Game_over\"><span style=\"font-weight: 400;\">Game over<\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">There is no aimless game. At the beginning of the student&#8217;s journey, it is necessary to make it very clear what is the role of the platform for his learning. Otherwise, any activity will be meaningless and demotivation will be inevitable for students.<\/span><\/p>\n<h3><span id=\"Reward_on_the_way\"><span style=\"font-weight: 400;\">Reward on the way<\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">For every good performance or goal completed, the reward system must be applied so that engagement and motivation remain at a high level. Students who receive feedback show more dedication in the following phases.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The purpose of gamification in e-learning is to offer a new learning experience. More dynamic and engaging. The game as a form of teaching has gained strength among institutions and companies that want to provide the evolution of knowledge in a more fun way.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">These characteristics are what make gamification more attractive for distance learning. The correct application results in better player performance results.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Learn more about gamification and all its benefits. Get to know Gamefic now.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>You may not be a fan of video games, but there is a good chance that at some point you spent a long time on your phone with your attention locked on a game, or at least you know some people who go through it. After all, it is natural for human beings to seek&hellip; <a class=\"more-link\" href=\"\/blog\/how-to-apply-gamification-in-e-learning\/\">Continuar lendo <span class=\"screen-reader-text\">How to apply gamification in e-learning<\/span><\/a><\/p>\n","protected":false},"author":10,"featured_media":7347,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[195],"tags":[584,266,321,583],"_links":{"self":[{"href":"\/blog\/wp-json\/wp\/v2\/posts\/7894"}],"collection":[{"href":"\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/comments?post=7894"}],"version-history":[{"count":1,"href":"\/blog\/wp-json\/wp\/v2\/posts\/7894\/revisions"}],"predecessor-version":[{"id":7895,"href":"\/blog\/wp-json\/wp\/v2\/posts\/7894\/revisions\/7895"}],"wp:featuredmedia":[{"embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/media\/7347"}],"wp:attachment":[{"href":"\/blog\/wp-json\/wp\/v2\/media?parent=7894"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/categories?post=7894"},{"taxonomy":"post_tag","embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/tags?post=7894"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}