{"id":7931,"date":"2021-03-24T09:00:41","date_gmt":"2021-03-24T12:00:41","guid":{"rendered":"https:\/\/www.gamificacao.com.br\/?p=7931"},"modified":"2021-04-30T10:42:21","modified_gmt":"2021-04-30T13:42:21","slug":"how-can-gamification-help-to-create-a-corporate-culture","status":"publish","type":"post","link":"\/blog\/how-can-gamification-help-to-create-a-corporate-culture\/","title":{"rendered":"How can gamification help to create a corporate culture"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">We have already spoken here and we are not tired of repeating it. Gamification has increasingly been a fundamental part of companies&#8217; strategies.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And although it can be seen as a great tool for solving problems with sales teams or engaging teams, gamification has an incredible power to create a new organizational culture, capable of transforming procedures and definitely increasing the productivity of those involved.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In this text, we are going to talk about the impacts that the use of this tool causes and all the benefits that a company can enjoy from the correct implementation.<\/span><\/p>\n<h2><span id=\"Gamification_and_the_corporate_culture\"><span style=\"font-weight: 400;\">Gamification and the corporate culture<\/span><\/span><\/h2><div id=\"toc_container\" class=\"no_bullets\"><p class=\"toc_title\">&Iacute;ndice<\/p><ul class=\"toc_list\"><li><a href=\"#Gamification_and_the_corporate_culture\"><span class=\"toc_number toc_depth_1\">1<\/span> Gamification and the corporate culture<\/a><ul><li><a href=\"#Initial_impacts\"><span class=\"toc_number toc_depth_2\">1.1<\/span> Initial impacts<\/a><\/li><\/ul><\/li><li><a href=\"#A_start_for_creating_a_corporate_culture\"><span class=\"toc_number toc_depth_1\">2<\/span> A start for creating a corporate culture<\/a><ul><li><a href=\"#Team_motivation\"><span class=\"toc_number toc_depth_2\">2.1<\/span> Team motivation<\/a><\/li><li><a href=\"#Time_management\"><span class=\"toc_number toc_depth_2\">2.2<\/span> Time management<\/a><\/li><li><a href=\"#Project_organization\"><span class=\"toc_number toc_depth_2\">2.3<\/span> Project organization<\/a><\/li><li><a href=\"#Projects_can_also_be_better_organized_with_the_platform_Gamification_not_only_contributes_to_the_organization_but_also_facilitates_the_visualization_of_objectives_which_considerably_decreases_the_chance_of_failure\"><span class=\"toc_number toc_depth_2\">2.4<\/span> Projects can also be better organized with the platform. Gamification not only contributes to the organization, but also facilitates the visualization of objectives, which considerably decreases the chance of failure.<\/a><\/li><li><a href=\"#Feedbacks\"><span class=\"toc_number toc_depth_2\">2.5<\/span> Feedbacks<\/a><\/li><li><a href=\"#Learning_and_training\"><span class=\"toc_number toc_depth_2\">2.6<\/span> Learning and training<\/a><\/li><li><a href=\"#Recognition_and_appreciation\"><span class=\"toc_number toc_depth_2\">2.7<\/span> Recognition and appreciation<\/a><\/li><\/ul><\/li><\/ul><\/div>\n\n<p><span style=\"font-weight: 400;\">At this point, we must remember that gamification is not a strategy for distracting teams or to entertain employees in the organization.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Its use must have a technical bias and be exploited to the maximum to obtain the benefits for the development of practices, processes and people.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The application of elements and principles of games guarantees more effective learning and an even greater evolution of skills and competences on the part of users. In this way, productivity is beneficially affected and the results start to be noticed immediately.<\/span><\/p>\n<h3><span id=\"Initial_impacts\"><span style=\"font-weight: 400;\">Initial impacts<\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">In this way, <\/span><span style=\"font-weight: 400;\">gamification<\/span><span style=\"font-weight: 400;\"> begins to show its impacts on the way the company is seen, that is, an organization that invests in innovation and technology.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In addition, it will be possible to feel the improvement of the work environment, more collaborative and dynamic, with lighter people and internalizing healthy competition.<\/span><\/p>\n<h2><span id=\"A_start_for_creating_a_corporate_culture\"><span style=\"font-weight: 400;\">A start for creating a corporate culture<\/span><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Now, let&#8217;s understand why gamification can collaborate to create a stronger <\/span><span style=\"font-weight: 400;\">corporate culture<\/span><span style=\"font-weight: 400;\">. After all, it is a tool that is usually seen and hired for specific solutions.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Here, we want to show other benefits and impacts that are perceived with the continuous use of the tool and with the exploitation of all the opportunities that it brings to the organization.<\/span><\/p>\n<h3><span id=\"Team_motivation\"><span style=\"font-weight: 400;\">Team motivation<\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">One of the changes that gamification promotes is about motivation, engagement and involvement. Its use promotes interaction between people, leaders and teams, because it enables talk more clearly and the interaction becomes lighter. Consequently, there is a gain in productivity.<\/span><\/p>\n<h3><span id=\"Time_management\"><span style=\"font-weight: 400;\">Time management<\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The use of the gaming platform assists in time management for the execution of tasks, one of the main points of attention for companies.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In this case, leaderboards are management allies. Also, the player&#8217;s score will be according to the performance and completion of the task during the stipulated time. In this way, users are more committed to carrying out activities within the stipulated time, seeking a greater reward in the platform.<\/span><\/p>\n<h3><span id=\"Project_organization\"><span style=\"font-weight: 400;\">Project organization<\/span><\/span><\/h3>\n<h3><span id=\"Projects_can_also_be_better_organized_with_the_platform_Gamification_not_only_contributes_to_the_organization_but_also_facilitates_the_visualization_of_objectives_which_considerably_decreases_the_chance_of_failure\"><span style=\"font-weight: 400;\">Projects can also be better organized with the platform. Gamification not only contributes to the organization, but also facilitates the visualization of objectives, which considerably decreases the chance of failure.<\/span><\/span><\/h3>\n<h3><span id=\"Feedbacks\"><span style=\"font-weight: 400;\">Feedbacks<\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The <\/span><span style=\"font-weight: 400;\">feedback<\/span><span style=\"font-weight: 400;\"> culture is strengthened with the constant use of the tool. The gamification platform allows instant feedback and recognition. In this way, any good performance can be noticed on time, further motivating other users to earn their own praise.<\/span><\/p>\n<h3><span id=\"Learning_and_training\"><span style=\"font-weight: 400;\">Learning and training<\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Gamification also strengthens an important par of any organization: the professional development of employees. It is a very important tool for <\/span><span style=\"font-weight: 400;\">learning<\/span><span style=\"font-weight: 400;\"> and training teams.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The playful and dynamic way of presenting content and the way in which learning is put into practice makes the platform even more effective for the development of teams.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Furthermore, it is a differential for retaining and acquiring new talents.<\/span><\/p>\n<h3><span id=\"Recognition_and_appreciation\"><span style=\"font-weight: 400;\">Recognition and appreciation<\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Games allow users to try to find solutions and lessen the fear of making mistakes. It is always important to give a second chance for learning and to be even more profitable.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And so, it is possible to value the effort and offer<\/span><span style=\"font-weight: 400;\"> rewards<\/span><span style=\"font-weight: 400;\"> on the platform to mark well-executed tasks and satisfactory performances.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As we have seen, gamification can help to create a strong, solid and innovative organizational culture. It is a management and learning tool, which must be aligned with the company&#8217;s objectives and not be used only as a distraction.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As in any game, practice brings perfection. Gamification in corporate culture is no different. Its use must be constant and intelligent. Until the practices become commonplace, part of the company&#8217;s culture.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We have already spoken here and we are not tired of repeating it. Gamification has increasingly been a fundamental part of companies&#8217; strategies. And although it can be seen as a great tool for solving problems with sales teams or engaging teams, gamification has an incredible power to create a new organizational culture, capable of&hellip; <a class=\"more-link\" href=\"\/blog\/how-can-gamification-help-to-create-a-corporate-culture\/\">Continuar lendo <span class=\"screen-reader-text\">How can gamification help to create a corporate culture<\/span><\/a><\/p>\n","protected":false},"author":10,"featured_media":7491,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[195,194],"tags":[612,594,630,632,321,631,484],"_links":{"self":[{"href":"\/blog\/wp-json\/wp\/v2\/posts\/7931"}],"collection":[{"href":"\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/comments?post=7931"}],"version-history":[{"count":1,"href":"\/blog\/wp-json\/wp\/v2\/posts\/7931\/revisions"}],"predecessor-version":[{"id":7932,"href":"\/blog\/wp-json\/wp\/v2\/posts\/7931\/revisions\/7932"}],"wp:featuredmedia":[{"embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/media\/7491"}],"wp:attachment":[{"href":"\/blog\/wp-json\/wp\/v2\/media?parent=7931"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/categories?post=7931"},{"taxonomy":"post_tag","embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/tags?post=7931"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}